Late in the day or after lunch, your energy level in the workplace can get sluggish. You lose your motivation and feel unproductive. Teambuilding energizer games can reinvigorate you mentally, physically and emotionally. Games engage you in problem-solving activities to make you think. Physical activities get you on your feet. Fun and laughter motivate you. Working productively the full day isn't easy, and takes effort on your part. Teambuilding energizer games can give you a boost.
At a workshop with employees from different departments, you might feel uncomfortable engaging in conversation with people you don't know. The game of "Marooned" can energize you to make conversation. The trainer asks all of you to organize yourselves into teams based on your birth month. She then asks each team to identify five items you'd like to have if you were marooned on an island. When time's up, teams present the items they've selected. The team whose members choose the best items wins. This game promotes team building, problem solving and competitive energy.
Pick Me Up
The "Employer Employee" game can work as an afternoon energizer when you start to feel drowsy. Before the game, scatter books, supplies and other objects around your workplace. Working in teams of two, one person acts as the boss and the other, the employee. Blindfolded, "employees" are guided by the "bosses" to pick up as many of the scattered objects as possible in five minutes. You are the winning "employee" if you picked up the most objects. In the next round, the "employees" give directions to the "bosses." The employer-employee team with the most points wins. With a blindfold, teams learn to use their sense of listening in a challenging and exciting game.
During a break in a workshop, trainers can use instructional games to force brains to think and to energize employees. A trainer provides each team with a pen and paper. She gives instructions such as, "Draw a one inch circle." "Below the one inch circle, draw a five inch rectangle," and other drawing instructions. Teams work together to listen carefully to her instructions. Team members might not share the same opinion of her instructions and will have to come to a unanimous agreement on what the instructions mean. At the end of the instructions, the team with the illustration that most closely resembles the instructor's own drawing wins. Teams learn to work together, communicate with each other, listen and follow instructions.
You might feel more comfortable with employees you don't know if you had things in common. The game of "Scribbler" helps you find things in common with each other. In teams of four or fewer, the facilitator designates a scribe. The purpose of the game is to come up with the longest list of things in common with a team in two minutes. For example, brown eyes, traveled to Europe or owns a cat. The team with the most in common wins. The pressure of the timing energizes the mind while the common elements encourage teambuilding.
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